New Worlds

Nitcentral's Bulletin Brash Reflections: PC Games: The Games: Star Trek Games: New Worlds
By kristina kim on Friday, October 27, 2000 - 3:46 am:

Uh, this game stinks. Don't buy it. (just in case you were wondering)


By MarkN on Sunday, October 29, 2000 - 1:21 am:

Well then, Kim, try Voyager: Elite Force. It's supposed to be totally kickass; the best Trek game to date.


By Peter on Sunday, October 29, 2000 - 3:45 pm:

I agree, Kristina. The demo I played pu me right off. And MarkN is right, Elite Force is a great game and certainly the best ST game I have played, although I would advise everyone to play at least on the second highest difficulty setting, if not the highest.

What a pity that for every good Trek game created there are ten terrible ones. :-(

Peter.


By MarkN on Monday, October 30, 2000 - 1:42 am:

I think Paramount should demand that all future Trek games be as topnotch as possible and that they should have their own people check them out thoroughly to weed out any bugs before putting them on the market. Of course that could be said for any game, but unfortunately it ain't gonna happen anytime soon, if at all. Besides, ST fans are legion and very demanding and deserve better, since they're the ones who made ST what it is today and brought Paramount gazillions of dollars.


By Peter on Monday, October 30, 2000 - 5:26 am:

Well some would say Paramount has too much influence over the games as it is. Elite Force is the only first-person shooter I have played that has no gore. Paramount would not allow any blood in a Star Trek game, which is why in multiplayer games, when you die, you are beamed to another part of the holodeck rather than smashed to pieces as in Quake 3. And who was Elite Force made by? Raven Software, makers of Soldier of Fortune, the most violent game yet. Apparently the conversation when the companies discussed making Elite Force went something like:

Raven Software: Look at our great Soldier of Fortune game. You can use a shotgun to blow a man's arm off before moving in and shattering his legs with a . . . .

Paramount: Do you know who we are?

:-)

Sadly Paramount may do more harm than good if they have more influence.

Peter.


By ejefferson on Monday, October 30, 2000 - 5:59 am:

Was that from PC Zone or Digitiser, I forget...


By Peter on Monday, October 30, 2000 - 10:01 am:

Well it was my best recall of the conversation printed in PC Zone. I hadn't realised the magazine was available in the US, or are you British too?

Peter.


By Ed Jefferson (Ejefferson) on Monday, October 30, 2000 - 3:11 pm:

I'm from the UK. That mag is nowhere near as good as it used to be... especially with Charlie Brooker gone.


By MarkN on Tuesday, October 31, 2000 - 4:16 am:

I don't mind excessive gore and violence in a game and actually prefer it if it's pivotal to the game. I'd like to see more gore in games, like Rainbow Six, although the terrorists there fall somewhat like they would if getting shot in the head in real life. Of course, if you're shot in the head in real life you're not gonna be able to scream out in pain, like the terrorists (and even hostages!) on RS. I could let the nongore thng slide on VEF but it's too bad Paramount doesn't allow it, at least have a gore and nongore setting. But then why don't people dematerialize when hit by phasers set on kill anymore? TOS was the only ST series that did that but the other's don't. It was a cool effect. Since NextGen, people hit by phasers just get knocked down, stunned or killed, without so much as a burn mark on their clothes. Hmm. Just like in Star Wars, come to think of it.


By Theory on Sunday, January 28, 2001 - 8:18 pm:

I have this theory, that the designers for this game accidnetally replaced the design specs with a list of things you're NOT supposed to do for an RTS game.


By MarkN on Monday, January 29, 2001 - 12:10 am:

Sure seems like it, Theory.


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