VGR: Elite Force

Nitcentral's Bulletin Brash Reflections: PC Games: The Games: Star Trek Games: VGR: Elite Force
By MarkN on Friday, August 11, 2000 - 3:52 am:

I just found out about this game today on CNET. Here's a preview of the game, still in a preliminary stage, but soon to be released. It sounds pretty good. I only wish Paramount would allow some gore and gibs. What the heck are gibs, anyway?


By Christer Nyberg on Friday, August 11, 2000 - 10:55 am:

Umm... loose, flying bodyparts...


By MarkN on Sunday, August 13, 2000 - 5:08 am:

Thanks, Christer. I don't know why Paramount has to be such pains in the ass about that sort of thing. Maybe it's to fit in with Gene's vision or something, I dunno, but they'd sure make lots more money if they finally had some gore. Ok, they can compromise sort of and not have cussing. But no gore? C'mon! How realistic is that? Ok, so games aren't based on reality, let alone Star Trek itself, but still.


By Ed Jefferson (Ejefferson) on Tuesday, August 22, 2000 - 11:24 am:

I've just played the demo for this... wow, I might have to get it. As for the gore... well, there is this bit where some guy tells you to activate a forcefield before the hull breaches, and he doesn't quite make it before you turn the forcefield on...

Worth a look, easily one of the best Trek games ever.


By MarkN on Wednesday, August 23, 2000 - 5:12 am:

CNET.com gave its demo version a pretty good review, too.


By Peter on Sunday, August 27, 2000 - 8:16 pm:

This is a great game, and would recommend that any first person shooter fan at least gets hold of a demo as I did. It is wonderful.

Now, I would like to be the first to say these two things.

First, a nit: when you try to go into locked doors, the doorbell presses automatically. This fine, makes sense. What does not make sense is that the same thing happens when you try to open a lock Jeffries tube door. Why attach a doorbell to a tube in a starship? Who would answer?

Second, an amusing thing to try: In your first "real" mission (not one of Tuvok's Borg training games), you are sent to help Torres in Engineering. When the Turbolifts go wrong you have to go onto a deck. At one point a crewman runs up to you, telling you that the EPS conduit is about to blow, and that you must raise the forcefield (Ed Jefferson has mentioned this already). If you time If you raise the field too late an explosion kills you both. If you raise it too early the crewman is trapped. If you time it right the crewman is out of the corridor before the EPS conduit blows.

However, if you can time it accurately enough (keep trying with this) you can trap him in the forcefield. Wait until he is almost out, then raise the forcefield. The man will have one leg stuck. He will not be hurt, but he now spends ages writhing about and trying to free himself (without success). It is quite funny.

Peter.


By MarkN on Friday, September 29, 2000 - 5:20 am:

There's already another new Trek game, Star Trek: Deep Space Nine: The Fallen, which sounds as good or almost, as Elite Force. The moderator could create a board for it, since there's no Create New Conversion button for it here, otherwise I'd've done it.


By Chris Booton (Cbooton) on Wednesday, December 27, 2000 - 11:50 am:

I just got this for christmas and have finished it , and all I can say is WOW. The action never stops, increcible game!

The only nit is, just how many people died? I personally saw 4 people die, (spoilers here)

1) The guy that died when the borg attacked and assimilated the leader of Hazzard Team

2) Lost a guy when the borg ambushed us in the cube

3) Lost a guy while escorting the charge down the shaft of the weapon ship (•••• turrets)

4) In the last mission Beismann was killed when he went nuts on the forge guys.

But by the looks of it a lot more people died, and Voyager took a huge amount of damage.

My fav weapons in the game, the photon launcher , stasis weapon and arc welder


By Joshua on Monday, March 05, 2001 - 1:22 am:

One nit I noticed: Seven of Nine is obviously not voiced by Jeri Ryan. As far as I can tell, she is the only main character not voiced by his/her TV actor...


By Sven of Nine on Tuesday, May 01, 2001 - 11:25 am:

Jeri Ryan WILL voice Seven of Nine in the forthcoming expansion pack for Voyager. This will feature 2 new episodes, including a Captain Proton campaign, plus new multiplayer modes including Assimilation (the aim is to assimilate the other players). A new patch coming out will also feature Ryan's voice to be added to the original game.

About time, if you ask me...


By MarkN on Sunday, May 13, 2001 - 2:26 am:

I've read a couple reviews of the expansion pack and they haven't been terribly favorable. Gamespot gave it only a 6.6 out of 10.


By MarkN on Thursday, October 25, 2001 - 1:22 am:

I finally tried this again, this time on my Dell with the new 19" monitor I got for a great deal last week (although I also can't really afford it but I just couldn't pass it up, either, after my old one royally screwed up). Now I can finally see games as they're meant to look and not be as pixelated as they've been on my awful 17" one. It's given me a reason to replay some of my games, to see how good they really look now, although Quake II still looks awful.


By Zarm Rkeeg on Monday, March 08, 2004 - 2:24 pm:

EF2 is out now. Interesting game. For me, it's just not as good, though.

The first level is cool, the bos intro is great.

The rest just doesn't have an epic feel.

The level on the hull drove me nuts, but using the phasers was cool.

All in all, a fairly good sequel, but not quite as great as the origional.


By Kinggodzillak on Monday, May 09, 2005 - 12:37 pm:

The only nit is, just how many people died? I personally saw 4 people die, (spoilers here)

Those second two deaths can be prevented, if you feel like it. You also have to kill the Hazard team leader if he gets assimilated.

I lost both guys the first time I escorted the charge down the shaft of the weapons ship. It also looks like the transporter chief would die if you left him to be savaged by that Harvester near the end.

How did your security guard die on the Borg Cube? I've lost him both from shots from Borg fire and having him casually wander off and fall off the ledge...


By Kinggodzillak on Wednesday, September 07, 2005 - 4:29 pm:

Just had an odd glitch. After getting back from a mission, Tuvok met me and my teammate in the transporter room, and told us to get some rest.

He then moved to leave, but got sort of stuck on the doorframe, walking round in a circle trying to free himself. He then cried "Look out!" and ran to stand on the steps to the transporter pad. When I asked him what he was doing, he informed me he was tending to his duties...


By Tuvok on Wednesday, September 07, 2005 - 4:42 pm:

It is pon farr. We do not speak of this with outworlders.


By Kinggodzillak on Friday, September 09, 2005 - 3:32 pm:

Indeed.

Also found something rather nifty today, in the final battle against the final boss. If you use the 'noclip' cheat, you can fly out through the walls. Outside are a spare Vorsoth, the elevator you are seen using to reach the Vorsoth's lair, and Voyager's bridge, complete with crew. They're waiting to do the final cut scene.

Turn 'noclip' off, and you're on the bridge and can walk around. Then, when the Vorsoth starts using those explosions that sort of chase you around, you can use those to kill the Voyager bridge crew, without the game ending. Go back and kill the Vorsoth, and then you'll get the cutscene of you beaming out and then a movie of Voyager destroying the Forge.

If you've killed everyone on the bridge, the next cutscene (where you beam back to the ship and get congratulated) should just show a load of dead bodies. You'll have to reset your computer to get out of that, because the game will wait for the characters to start talking, and they won't be doing that cos they're dead. You can kill just Seven and the blueshirt without having to reset, as they don't speak in that scene. Everyone will congratulate you, apparently not bothered by their dead colleagues.


By John A. Lang on Monday, June 05, 2006 - 6:09 pm:

Elite Force II...I like to call this game:

Munroe Vs. The Mucus Monsters.


By David (Guardian) on Monday, July 09, 2007 - 12:22 am:

Can't disagree with that. Seemed like the programmers had WAY too much extra time on their hands given the raw number of secret areas peppered throughout this game. That said, I liked EF II more than EF I, as it seemed to have more of a Trek feel. In EF I, you do very little except go around shooting things. The tricorder isn't even used in the game! Also, the characters act like, well, gamers!


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