Weird bugs, odd finds.

Nitcentral's Bulletin Brash Reflections: Console Video Games: The Kitchen Sink (courtesy of Mario Bros. Plumbing): Weird bugs, odd finds.
By lk on Saturday, November 13, 2004 - 9:39 am:

In Super Pitfall for the NES, go to the west-
most wall in the main level, and keep jumping while pressing left on the joypad. You will
eventualy end up inside the wall. After you do this,
keep jumping up. You'll reach the top of the
board, and die. When you start with your next life, you'll wind up in a very odd looking
area, which appears to be a collection of all of
the sprites that they used in the game, including
the hazards!


(BTW: Does anyone know why this "sprite table"
exists? Was this used as some sort of reference in
whatever level editor the programmers used to
make the boards?)


By lk on Saturday, November 13, 2004 - 9:42 am:

BTW: If I remember correctly, you can use
the same wall jumping trick to get out of
this area, and to the normal main board. This
area is actualy part of the main board, below
the areas the player would normaly be. Also,
did anyone find a "table" like this in any of the other
boards, including the bonus levels?


By ;l on Saturday, November 13, 2004 - 9:46 am:

The Legend of Zelda: Link's Awakening (Game Boy)

There's a trick/very dangerous bug in this game:

When your character is at the edge of the board,
and the board starts scrolling to the next one,
bring up the map (or inventory screen?) and
switch back to the game screen. You'll find that your character has warped to the other side of the
board that you were going to. You can get your character into walls this way. However, this is a dangerous bug, because I crashed the game once doing this, to the point it wouldn't even restart
after turning the power off/back on again! I had
to (breifly!) short the battery in the game pak
to clear the saved games and get the thing working
again. Worse, they use security screws on the
gamepak, which you need a special screwdriver
(Torx?) to unscrew.


By lk on Saturday, November 13, 2004 - 9:53 am:

Doom/Doom2: (PC, Mac, many 32 bit consoles)

Type in IDSPISPOPD (Doom 1) or IDCLIP (Doom 2),
and walk outside of the level. When you turn and face the level, you'll be able to see through the
outer walls to the inside. Also, it will appear
that the floors and ceilings of the various
rooms will appear to stretch tward your position!.
This is actualy due to the way the engine renders
the levels. The walls and celings render from
the walls (or the invisible boundies between
"sectors" which can be rooms, furniture, computer
consoles, doorways, etc) tward the player at all
times. Scince the player is sorrounded by these
walls/boundries at all times while in the level,
it dosen't look so weird while in the level.

This happens in all Doom engine games (Heretic,
Hexen, Strife, etc...) but I've seen in in other
games as well (Eradicator, Blood, some of the early Build Engine alphas..)


By lk on Saturday, November 13, 2004 - 9:55 am:

Zdoom (source port mod for all Doom engine games)

If you have decals switched on (for bullet holes)
and no clip outside of the level, and hit the
wall which you are seeing through of the level,
the hole will still show up as if you have shot
at the wall from the inside of the level.


By Anonymous on Saturday, November 13, 2004 - 11:12 pm:

The Legend of Zelda: Link's Awakening (Game Boy)

There's a trick/very dangerous bug in this game:

When your character is at the edge of the board,
and the board starts scrolling to the next one,
bring up the map (or inventory screen?) and
switch back to the game screen. You'll find that your character has warped to the other side of the
board that you were going to.


The DX version of this game, for the GameBoy Color removes this bug/feature/trick.


By ROTM on Monday, November 15, 2004 - 2:36 am:

If anyone remembers the DOS PC game Terminator Future Shock, there was an easter egg. in which if you kept shooting at the moon
"ow" would scroll on the screen, and eventualy fall out of the sky!

Also, there is a very weird oddity in both Future Shock and Skynet:
If you manage to get out of the normal game area in the outdoor levels*,
there is extensive moutain ranges which are 40x larger than the actual
game area. Eventualy, you hit a hidden boundry if you go out far enough,
and some of the graphics start glitching, but this was one of the strangest
bugs I've ever seen in a game like this.


*In Future Shock, you may notice collapsed
building debris which seem to line the entire
play area. I've managed to jump up on and over
the debris, and that's how I found the "mountain
ranges". It's very hard to do, but it can be done.

*In Skynet, I wasn't able to use the jumping
trick, even though many of the models/prefabs
they used in that game are identical to the ones
in Future Shock. However, you can still get
to these places using the Jeep, and the cheat
codes.


By Cinnamon, the rennesance woman on Monday, December 27, 2004 - 1:22 am:

Here are some Crazi Taxi, and Crazi taxi two finds for Dreramcast. I don't know if it's different for the PS2, or Game Cube


* Once, I managed to push a bus into the "ocean" in the first one. It
couldn't get back on the road, but instead went *under* it, and
the roof of the bus stuck up *through* the roadway! I managed to get a
simaler effect in CT2 when I pushed one of the long busses into the
nook I mentioned earlier.


* If you use the "outside view next to driver's door" view cheat in
CT2, (put a controller in port 3, hold start on that controller, and
use the y x a b keys to select different camera views), and drive up
next to the wall so the wall is right next to the driver's side, you
can see what's behind that wall (usualy just blank space).

* yes, the engine is nice, but still imperfect. I've seen roofs,
concrete posts, parts of the roadway, etc come up *through*
the floor of my vehicle! It's quite easy to do this on purpose :)

* On the same note, if you manage to ram and knock a bus over, on
it's side, you can actualy drive through the top half of the vehicle,
as if was some kind of hologram. I noticed the same thing with cars
from the windshield up. Odd. This dosen't happen when the vehicles
are\in any other position.


By Emerald Nuts on Thursday, December 30, 2004 - 12:52 am:

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By Sorry folks on Friday, December 31, 2004 - 12:07 am:

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Erect Notations love Emerald Nuts!


By Zing on Friday, December 31, 2004 - 4:52 am:

3 things: NES Game Genie, ZYYUUVm, and a Super Mario Bros/Duck Hunt cartridge


By Zing on Friday, December 31, 2004 - 4:53 am:

Wait, the code is supposed to be to be ZYYUUV. :)


By Codie McCode-Code on Saturday, January 01, 2005 - 9:28 pm:

How about telling what the code does?


By .. on Sunday, January 09, 2005 - 3:04 pm:

basicly,it makes the level change
as you progress,kind of like a crude
random level generator. but it's
also evtremely buggy with chars
flying all over the screen,crashes,etc.

still a very fun code. :)


By . on Thursday, November 02, 2006 - 1:06 pm:

ARGHH!! Would some on please remove the vile filth from this board? I HATE SPAMMERS!!!!!!! >:-[=]


By Aaron Dotter (Dotter31) on Thursday, November 02, 2006 - 4:29 pm:

It's being worked on, rest assured. It may take some time to rid the boards completely.


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